Matrix assignment was a way to play around with MEL loops, and create some interesting geometry with it. I used simple for loops and nested them in each other. Creating the geometry was the easy part. Hard part was to group them and expressions on the...

This post is very old and full information that is all over the place. Please go here for a summary of the progress.

PROOF OF CONCEPT PROTOTYPE

I have been researching 3d scanners forever now. Amount of data I collected, the number designs I have trashed, the time I spent looking for compatibl...

I have been working on this grid engine script for some time now.

Its based on Python and as less third party libraries as possible to keep it platform independent. It works by connecting to each computer thru SSH and sending command line renders or any other job that can be distributed over SSH c...

I was doing some flame tests with Houdini before I get some real footage with a mustang in the race track for the ghost rider project... so this is what I came up with, and I know the final comp doesn't look good because I just slapped the flame on top...

Pointclouds and brickmaps can improve the render performance greatly since they “bake” a 3d model with any shader data that is needed for the render just once, and can be used over and over again. In some cases the original model doesn’t even have to be used for the render, brickmap which is free...

This exercise demonstrates the basics of scripting shapes directly into a RenderMan RIB file. Coding shapes in this way focuses attention on the use of color, opacity and the fundamental concepts related to xyz coordinate system.

The staircase was modeled by coding thru a rib file. After placing 4...