This is a different take on the smoke ship project. I dropped renderman, and particle systems to simplify the pipeline.

I brought the softbody simulation back in which was already cached on the disk before and hooked it up to an isooffset node under S...

This is a shader which fakes the sub surface scattering effect in RenderMan efficiently.

Here is the algorithm for the shader:

  1. Before anything else, backup the point and normal attributes of the surface, and set the opacity
  2. Setup the reflections t...

11 CPU cores with over 13 gigs of RAM, about 36 hours and only 70~ frames rendered...

I haven't modeled this car, but I've set up the materials for it as well as the HDR lighting and shooting the background plate. The model was a little too heavy to a...