The animation and notes on this page explain how custom shaders written in the RenderMan Shading Language can be animated using SLIM parameter expressions.
Final image is a composite of Maya playblast wireframes and rendered images. All the animation...
I thought I posted this before, apparently I didn't.
It is a crowd sim driven entirely by Houdini POP networks. The run cycle was some mocap fbx I found online (model is mia from Motion Builder), but I had to edit it a little to fit in here.
Using...
Another crash test. Proof of concept about the dynamics system in Maya before spending more time on the project.
This was my final demoreel project at VFS. Most of the animation is baked keys from Maya dynamics simulations. There were about 5 render layers per object, and all were rendered with Mental Ray Final Gathering. I tracked the shots with Boujou, and compo...
A little render and dynamics test I did before I decided to keep working on this project. This project ended up to be my final at VFS. There isn't a single keyframe in this shot.
Done in a weekend, this shot was a little complicated. Rotoscoping two characters took a little too much of my time and I couldn't spend enough with the renders and the animation. The skeletons had dynamics calculations added to them. Rest of the fx wer...