Pointclouds and brickmaps can improve the render performance greatly since they “bake” a 3d model with any shader data that is needed for the render just once, and can be used over and over again. In some cases the original model doesn’t even have to be used for the render, brickmap which is free...
This was my final demoreel project at VFS. Most of the animation is baked keys from Maya dynamics simulations. There were about 5 render layers per object, and all were rendered with Mental Ray Final Gathering. I tracked the shots with Boujou, and compo...