These are stills from the last shot I am working on. There is a particle system that spawns the sprites for the flame and a copy of it with much less particles that instance the point lights to light up the scene.

This is tricky because there is a bug in Houdini 9.5 that messes up the scene perman...

Geometry is imported for each particle system cache. Houdini’s sprite node that is in the POP network doesn’t really function for prman. So I had to copy little circular grids on particles with template point attributes. I had to make sure that the grids would face the camera at all times, so while...