The animation and notes on this page explain how custom shaders written in the RenderMan Shading Language can be animated using SLIM parameter expressions.
Final image is a composite of Maya playblast wireframes and rendered images. All the animation...
Geometry is imported for each particle system cache. Houdini’s sprite node that is in the POP network doesn’t really function for prman. So I had to copy little circular grids on particles with template point attributes. I had to make sure that the grids would face the camera at all times, so while...