This is a different take on the smoke ship project. I dropped renderman, and particle systems to simplify the pipeline.

I brought the softbody simulation back in which was already cached on the disk before and hooked it up to an isooffset node under S...

The effect I am trying to mimic is from Fellowship of The Ring. Specifically the smoke ship Gandalf character creates while smoking a pipe.

I am using Houdini to build the geometry for the effect, which was a challenge at the beginning since although I have been using Houdini over 7 months now I...