This is a different take on the smoke ship project. I dropped renderman, and particle systems to simplify the pipeline.
I brought the softbody simulation back in which was already cached on the disk before and hooked it up to an isooffset node under S...
This is a shader which fakes the sub surface scattering effect in RenderMan efficiently.
Here is the algorithm for the shader:
11 CPU cores with over 13 gigs of RAM, about 36 hours and only 70~ frames rendered...
I haven't modeled this car, but I've set up the materials for it as well as the HDR lighting and shooting the background plate. The model was a little too heavy to a...