I was doing some flame tests with Houdini before I get some real footage with a mustang in the race track for the ghost rider project... so this is what I came up with, and I know the final comp doesn't look good because I just slapped the flame on top...
Here is another old shot, done entirely in Maya and After Effects. Simple camera projection to pick up reflections, and proxy scene geometry to pick up shadows.
This is a shader which fakes the sub surface scattering effect in RenderMan efficiently.
Here is the algorithm for the shader:
11 CPU cores with over 13 gigs of RAM, about 36 hours and only 70~ frames rendered...
I haven't modeled this car, but I've set up the materials for it as well as the HDR lighting and shooting the background plate. The model was a little too heavy to a...
Done in a weekend, this shot was a little complicated. Rotoscoping two characters took a little too much of my time and I couldn't spend enough with the renders and the animation. The skeletons had dynamics calculations added to them. Rest of the fx wer...