Pointclouds and brickmaps can improve the render performance greatly since they “bake” a 3d model with any shader data that is needed for the render just once, and can be used over and over again. In some cases the original model doesn’t even have to be used for the render, brickmap which is free...
These are some of the light and compositing tests I've done with the car models.
This was my final demoreel project at VFS. Most of the animation is baked keys from Maya dynamics simulations. There were about 5 render layers per object, and all were rendered with Mental Ray Final Gathering. I tracked the shots with Boujou, and compo...
A little render and dynamics test I did before I decided to keep working on this project. This project ended up to be my final at VFS. There isn't a single keyframe in this shot.
Done in a weekend, this shot was a little complicated. Rotoscoping two characters took a little too much of my time and I couldn't spend enough with the renders and the animation. The skeletons had dynamics calculations added to them. Rest of the fx wer...