Here is a script I wrote that runs under Maya Python terminal. It checks the time the workstation spends to connect to about 20 webpages, and updates a bar graph that it creates real-time. I implemented multi-threading to the script which Maya Python...
I have been converting all the MEL procedures from the matrix assignment into Python. It needs a lot of debugging in the parts that create the shaders and groups, but the part that creates the geometry works. Notice the different random patterns generated with the Python.random module compare...
The goal of this project was to create objects at the vertices of another object. The exact same function of the copy node of Houdini (a small fraction of it, of course). As usual with coding, there are many different approaches to this problem. A quick...
This post is very old and full information that is all over the place. Please go here for a summary of the progress. PROOF OF CONCEPT PROTOTYPE I have been researching 3d scanners forever now. Amount of data I collected, the number designs I have trashed, the time I spent looking for compatibl...
I have been working on this grid engine script for some time now. Its based on Python and as less third party libraries as possible to keep it platform independent. It works by connecting to each computer thru SSH and sending command line renders or any other job that can be distributed over SSH c...
This is a meteor effect I've experimented with using Houdini, Mantra, and RenderMan as well. Three particle systems spawned over 25k particles in midst of their lifetime. All particle systems were rendered with Mantra seperately and then composited on top of each other in the compositing section...