This will be a quick little update. Everyone knows each 3D package has their strengths and weaknesses. Like Maya is super flexible but horrible with simulations, and Houdini is amazing with simulations but you can pretty much forget about UV's and keyframe character animation of anything more than 2...

Here is a script I wrote that runs under Maya Python terminal. It checks the time the workstation spends to connect to about 20 webpages, and updates a bar graph that it creates real-time.

I implemented multi-threading to the script which Maya Python...

I have been converting all the MEL procedures from the matrix assignment into Python. It needs a lot of debugging in the parts that create the shaders and groups, but the part that creates the geometry works.

Notice the different random patterns generated with the Python.random module compare...

This project was about creating and editing RenderMan attributes in Maya. preshapemel attribute was imported to the objects in the scene to switch the points of the actual object with a rib archive or a simple sphere before prman takes the scene over. The interface is created with the help of an r...

The goal of this project was to create objects at the vertices of another object. The exact same function of the copy node of Houdini (a small fraction of it, of course). As usual with coding, there are many different approaches to this problem. A quick...

Matrix assignment was a way to play around with MEL loops, and create some interesting geometry with it. I used simple for loops and nested them in each other. Creating the geometry was the easy part. Hard part was to group them and expressions on the...