This project was about creating and editing RenderMan attributes in Maya. preshapemel
attribute was imported to the objects in the scene to switch the points of the actual object with a rib archive or a simple sphere before prman takes the scene over. The interface is created with the help of an r...
Geometry is imported for each particle system cache. Houdini’s sprite node that is in the POP network doesn’t really function for prman. So I had to copy little circular grids on particles with template point attributes. I had to make sure that the grids would face the camera at all times, so while...
The effect I am trying to mimic is from Fellowship of The Ring. Specifically the smoke ship Gandalf character creates while smoking a pipe.
I am using Houdini to build the geometry for the effect, which was a challenge at the beginning since although I have been using Houdini over 7 months now I...