This is a different take on the smoke ship project. I dropped renderman, and particle systems to simplify the pipeline.
I brought the softbody simulation back in which was already cached on the disk before and hooked it up to an isooffset node under S...
Geometry is imported for each particle system cache. Houdini’s sprite node that is in the POP network doesn’t really function for prman. So I had to copy little circular grids on particles with template point attributes. I had to make sure that the grids would face the camera at all times, so while...
The effect I am trying to mimic is from Fellowship of The Ring. Specifically the smoke ship Gandalf character creates while smoking a pipe.
I am using Houdini to build the geometry for the effect, which was a challenge at the beginning since although I have been using Houdini over 7 months now I...